05.12.2024 - 03.01.2025 (Week 11 - Week 14)
Ng Kar Yee / 0367743
Bachelor of Design (Honours) in Creative Media
Spatial Audio Design / Final Project
After that, I added the Parametric Equalizer to the 3 character voice
over I did so that the voice can be more sharper and clearer. Besides, I
also added the Pitch Shifter to the 3 audio clips.
Furthermore, for coded in sounds like character sounds and footsteps, I slot in the audio default settings.
Working on Gameplay has been a fun ride where I got to make audio source and learn a new app which is Unity for a gameplay. Besides, it was my first time "making" audio and voice overing for a gameplay. Moreover, we have the opportunity to analyze and explore different type of sound effects and ambients suitable for the story. This project was challenging yet interesting for me as I need to combine the audio editing skills learned however with the guidance I got from Mr Razif and my friends, I managed to finish the tasks.
Ng Kar Yee / 0367743
Bachelor of Design (Honours) in Creative Media
Spatial Audio Design / Final Project
INTRODUCTION
FINAL PROJECT ⇒ GAME AUDIO
For our final project, Mr Razif introduced Game Audio to us which we are given a choice of a game play video. We will then need to create the sound and bring the game to life. We will have to plan and organize the studio recording session for Foley and voice recording.BRAINSTORMING
For spatial audio, Mr Razif decided to give us a challenge which is to do audio editing in a 3D game kit in Unity. Me and another classmate of mine was kinda panicked as both of us wasn't slightly familiar with Unity. However with Mr Razif's guidelines in installing the game kit and tutorial video on how to edit audio in Unity, I started to plan out the audio for the gameplay. I started by drafting out what need audio editing and brainstorming on what kind of tools that are needed to produce the sound.
After brainstorming out the effects, I started gathering the tools needed.
On 18th of December, 2 classmates and I booked the recording studio at
Taylor's to start our recording. I was quite excited as it was the first
time using the recording studio with all the professional equipments, props
and software. With the help and guidances from Mr Razif, we got the hang of
using the software and props.
Figure 1.1 Broadcasting Room
EDITING PROCESS
After recording all the audio sources needed, I started on the editing process. For every audio sources, I started out on cropping the extra audio or the blank part of the clip in Adobe Audition for 16 of the clips so that the audio clips can be loop smoothly in Unity.
Figure 1.2 Cropping Process For All 16 Clips
Figure 1.4 Pitch Shifter for 3 Character Voice Over
After editing the audio clips to the way I wanted I started slotting in
the audio clips into the 3D game kit in Unity. I also tune the audio clips
in Unity such as the Pitch, Stereo Pan, Spatial Blend as well as the 3D
sound settings to have the spatial effect.
Figure 1.5 Unity Audio Settings
Furthermore, for coded in sounds like character sounds and footsteps, I slot in the audio default settings.
Figure 1.6 Unity Audio Settings
AUDIO ASSET & GROUPING LIST
FINAL GAMEPLAY






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