Ng Kar Yee / 0367743
Bachelor of Design (Honours) in Creative Media
Collaborative Design Practice / Project 1
LECTURES
Week 1⇒ Introduction & Briefing
INTRODUCTION
PROJECT 1⇒ EMPATHY MAP & PROBLEM STATEMENT
For our first project, Mr Shamsul introduced Empathy Map and Problem Statement to us where we need to produce a number of inexpensive, scaled down versions of the product or specific features found within the product, to investigate the problem’s solutions generated in the previous task. Prototypes may be shared and tested within your group itself, or on a small group of people externally. The aim of the project is to aim is to identify the best possible solution for each of the problems identified.
WEEK 1
After receiving a brief overview of the course from Mr. Shamsul, we proceeded to form our groups in Week 1. My friends and I came together to form a team of six. As the module collabs with the game studies module, we were introduce to two board game ideas created, one is "Sugar High" while the other is "Gluconomy" We decided to chose to work on "Gluconomy" as it caught out interest as well as the design direction was not fix yet therefore leaving a lot of room for creative exploration.WEEK 2
WEEK 3
WEEK 4
WEEK 5
FINAL CANVA SLIDE PRESENTATION
CDP Moodboard by Winnie HoFEEDBACK
WEEK 3
- The overall concept for mood board and research direction are clear and well aligned
WEEK 5
-
Do more research more on target audience not just
assumption
-
Put just related research or example on moodboard
-
Put reference on slide to have a visual not just texts
-
For presentation slide just highlight points so there audiences
would listen to presenters
-
Can share between same theme group to see the similarities
infos
- Do more research more on target audience not just assumption
- Put just related research or example on moodboard
- Put reference on slide to have a visual not just texts
- For presentation slide just highlight points so there audiences would listen to presenters
- Can share between same theme group to see the similarities infos
REFLECTION
Working on researching the empathy map and problem statement for rebranding a board game have been an eye-opening experience that helped me understand how game design goes beyond visuals and involves user psychology, engagement, and educational purpose. Conducting research, building user personas, and meeting the original creators deepened my understanding of player needs and design intent. Developing the art direction has challenged me to translate complex bioscience concepts into something friendly and accessible. Although balancing learning and fun was challenging, working with my team and presenting our progress in Week 5 improved my design thinking and communication skills. Overall, this phase has strengthened my skills in empathy-driven design, collaboration and turning research insights into creative direction.
REFLECTION

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