21.11.2025 - 05.12.2025 (Week 9 - Week 11)
Ng Kar Yee / 0367743
Bachelor of Design (Honours) in Creative Media
Collaborative Design Practice / Project 3
Besides, we also visited Taylor’s Makerspace for our first attempt at laser-cutting wooden tokens. Since it was our first time there, we encountered a small issue—the wooden board we purchased was too thick for the laser cutter. Thankfully, the staff guided us to the right material and taught us how to operate the machine safely. Despite the unexpected challenge, it was a fun and exciting hands-on experience that introduced us to a new fabrication process.
In Week 10, we refined the board design further based on feedback from both
our group and Mr. Shamsul. I adjusted the colours of the mitochondria board
to match the main board more consistently and removed the cute face elements
from the dots to maintain a more cohesive visual direction. We also
rearranged the board elements so they filled the space more evenly rather
than being concentrated around the edges. Additionally, we updated the logo
by changing it to white and enlarging it to improve visibility and emphasis
on the board.
For the ATP cash, I made several design improvements this week. On the back,
I added more graphical elements to the left side to balance the composition
since most details were previously gathered on the right. On the front side,
we merged two different design ideas into a single, more refined final
version. These adjustments helped the cash look more balanced, consistent,
and visually appealing.
After finalising all the designs, we prepared the files and sent
everything for printing. Once we received the printed materials, we began
assembling the physical components ourselves. For the main board and the
mitochondria boards, we mounted the prints onto thick mounting board to
give them stability and weight. We also DIY customize the main board so
that it could fold properly and fit into the box, ensuring that the final
product was both functional and presentable. This hands-on assembly
process was time-consuming but rewarding, and it allowed us to see our
designs come to life as real, playable components.
After the presentation, our group conducted our first internal playtesting
session, which helped us observe how the gameplay flowed and what
adjustments might be needed moving forward.
Ng Kar Yee / 0367743
Bachelor of Design (Honours) in Creative Media
Collaborative Design Practice / Project 3
INTRODUCTION
PROJECT 3⇒ PROJECT IDEATION PROTOTYPE
For our third project, Mr Shamsul introduced Project Ideation Prototype to us where we were required to move from low-fidelity concepts to high-fidelity executions through iterative testing and visual refinement. This phase encouraged us to explore ideas more creatively, evaluate them through feedback, and progressively shape them into clearer, more functional designs. Our goal for this project was to redesign the board game’s visual system while preserving the core gameplay and strengthening the clarity between bioscience concepts and economic mechanics.WEEK 9
In Week 9, our team began developing the high-fidelity designs for
the main board after finalising feedback with Mr. Shamsul. He felt
that Board 1 was the strongest direction, so we proceeded with that
as our final concept. From there, we split responsibilities: I
focused on designing the personal mitochondria boards with the three
functional sections, Guoying worked on the bioscience elements such
as the red blood cells for the Bank and fat tissues for the Jail,
while Melvin handled the main background design for the game board.
This stage marked our transition from exploration to solidifying the
final visual system.
Alongside the board work, I also began the high-fidelity
development of the ATP cash. This included refining the layout,
mascot placement, and overall style direction based on earlier
sketches. It was the first step in pushing the currency design from
rough concept into a polished, game-ready asset.
PROJECT 3⇒ PROJECT IDEATION PROTOTYPE
For our third project, Mr Shamsul introduced Project Ideation Prototype to us where we were required to move from low-fidelity concepts to high-fidelity executions through iterative testing and visual refinement. This phase encouraged us to explore ideas more creatively, evaluate them through feedback, and progressively shape them into clearer, more functional designs. Our goal for this project was to redesign the board game’s visual system while preserving the core gameplay and strengthening the clarity between bioscience concepts and economic mechanics.WEEK 9
Figure 1.2 Exploring Mascot For ATP Cash
Besides, we also visited Taylor’s Makerspace for our first attempt at laser-cutting wooden tokens. Since it was our first time there, we encountered a small issue—the wooden board we purchased was too thick for the laser cutter. Thankfully, the staff guided us to the right material and taught us how to operate the machine safely. Despite the unexpected challenge, it was a fun and exciting hands-on experience that introduced us to a new fabrication process.
Figure 1.5 Laser Cutting Room
Figure 1.6 Token Laser Cutting In Progress
Figure 1.7 The Moment Of Truth!
WEEK 10
Figure 1.8 Refining Mitochondria Design
Figure 2.2 Finalise ATP Cash Design
On the physical side of production, we continued working on the wooden
tokens. Each of us was task with colouring a colour of set of the token.
After the laser cutting, we sanded each piece to smoothen the edges, then
painted them using acrylics. To protect the paint and give the tokens a
clean finish, we also coated them with a layer of transparent spray. This
process added a satisfying handmade touch to the game components.
Figure 2.4 Token Refining In Progress
WEEK 11
Week 11 came our presentation, which was definitely nerve-wracking but
also very insightful. Dr. Luqman expressed that he liked our board design,
which was encouraging, but he also raised an important point about our
packaging. He felt that the box design wasn’t strong or attractive enough
for the market and that it didn’t match the visual style of the game
inside, making the packaging and product feel disconnected. He suggested
bringing elements of the board and its introduction onto the front of the
packaging to make it more appealing at first glance. He also commented
that our instruction manual lacked consistency with the overall design
system.
Figure 2.6 Feedback Session In Progress With Dr Luqman, Ms Anis & Mr
Shamsul
Figure 2.7 Game Testing
Figure 2.8 Some friendly in-game rivalry
FINAL PROJECT PROTOTYPE PRESENTATION
CDP Proposal by Winnie HoGLUCONOMY REDESIGN OUTCOME
Figure 2.9 Gluconomy Close-Up Look
Figure 3.0 Overall Gluconomy Elements
Figure 3.1 Some Gluconomy Elements
Figure 3.2 Gluconomy Overview
Figure 3.3 Elements In Packaging Layout
Figure 3.4 Packaging Design
FINAL REFINED PACKAGING DESIGN AFTER FEEDBACK
Figure 3.5 Refined Packaging Design
FINAL OVERVIEW OF GLUCONOMY
Figure 3.6 Final Overview Of Gluconomy
FEEDBACK
FEEDBACK
WEEK 9
- The logo should be refined to make the lines thicker and reduce the amount of pointers, the green color is a good choice.
WEEK 10
- The initial first version digitalization of the cards needed more elements in the background, can brainstorm ways to fill the empty white space and reconsider the font used.
WEEK 11
- Dr Luqman feedbacked that the box design wasn’t strong or attractive enough for the market and that it didn’t match the visual style of the game inside, making the packaging and product feel disconnected.
- He suggested bringing elements of the board and its introduction onto the front of the packaging to make it more appealing at first glance.
- He also commented that our instruction manual lacked consistency with the overall design system.
REFLECTION
REFLECTION
Working through these few weeks has been a meaningful and hands-on phase that helped me grow both as a designer and a collaborator. Moving from ideation into high-fidelity execution taught me how important refinement, consistency, and attention to detail are—whether in designing the board, the mitochondria sections, or the ATP cash. Receiving feedback from our lecturer and groupmates pushed me to see weaknesses I hadn’t noticed and helped me improve the clarity and cohesiveness of the overall visual system. Experiencing the production side, from laser-cutting tokens at the Makerspace to mounting and assembling the printed boards, gave me a new appreciation for the physical craft behind board game design. The presentation and internal playtesting also made me realise how design decisions translate into real user experience. Overall, these weeks strengthened my skills in iteration, problem-solving, and transforming digital concepts into a polished, functional physical product.
THE PEOPLE BEHIND THE PRODUCTION
THE PEOPLE BEHIND THE PRODUCTION










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