Major Project II / Final Compilation & Reflection

Ng Kar Yee / 0367743
03.02.2026 - 19.03.2025 (Week 01 - Week 07)
Bachelor of Design (Honours) in Creative Media
Major Project II / Final Compilation & Reflection



INTRODUCTION

PROJECT ⇒ PROJECT DEVELOPMENT

For our major project II, Ms Anis introduced Project Development to us where we need to production of a standalone portfolio of design artefact derived from the pre-production
documentations from previous Major Project I. We are required to apply independent learning skills in a studio environment to formulate the desired content for the project which demonstrate our skills in design works and effective project management. 

PROJECT INSTRUCTION 
























LINK TO GOOGLE DRIVE SUBMISSION (DOC / PDF)



FEEDBACK



REFLECTION

This project has been a significant learning journey, particularly as it was my first experience working with VR development, the Godot Engine, and 3D production workflows. At the beginning, I faced challenges in understanding technical terminology and processes, especially during discussions with lecturers and teammates. As a beginner in both VR and 3D, it was often difficult to follow technical conversations or contribute confidently to problem-solving. One of the most challenging aspects was the steep learning curve of unfamiliar tools and technologies. There were moments of uncertainty and pressure, especially when technical issues occurred, such as causing the VR device to crash multiple times during testing. These experiences were stressful, but they also pushed me to become more resilient and proactive in troubleshooting.

Despite these challenges, I am deeply grateful for the support I received throughout the project. My teammates, particularly Li Vern and En Yu, were patient and supportive, and I was able to learn a great deal from them through collaboration. I am also thankful to Mr Ronald, who consistently guided us throughout the 8 weeks. His willingness to assist us, even with frequent questions, played an important role in helping us progress and overcome difficulties. What surprised me most was how much could be achieved within a limited timeframe of seven weeks, despite having minimal prior knowledge in VR or game development. As a team, we took a significant risk by choosing a technically demanding project, and we faced doubts and limitations along the way. However, we remained committed and pushed ourselves beyond our comfort zones, which resulted in a functional and meaningful outcome.

Overall, I am proud of both my personal growth and the team’s achievement. While I am satisfied with what we have accomplished, I believe the project has strong potential for further improvement. Given more time and stronger alignment within the team, the experience could be developed into a more refined and complete product. Moving forward, I hope to continue improving my technical skills in VR and 3D development, and further expand this project into a more polished and fully realised experience.

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