23.04.2025 - 23.07.2025 (Week 1 -Week 14)
Ng Kar Yee / 0367743
Bachelor of Design (Honours) in Creative Media
Immersive Visual Effects / Final Compilation & Reflection
Ng Kar Yee / 0367743
Bachelor of Design (Honours) in Creative Media
Immersive Visual Effects / Final Compilation & Reflection
Link to PROJECT 1's blog:
FINAL PRE PRODUCTION
PROJECT 2⇒ PRODUCTION
04.06.2025 - 09.07.2025 (Week 7 - Week 12)
Link to PROJECT 2's blog:
PROJECT 3⇒ POST PRODUCTION
16.07.2025 - 23.07.2025 (Week 13 - Week 14)
Link to PROJECT 3's blog:
https://0367743.blogspot.com/2025/07/immersive-visual-effects-project-3.html
Link To Google Drive Submission Link
OVERALL LINKS TO BLOG
Link to PROJECT 1's blog:
Link to PROJECT 2's blog:
Link to PROJECT 3's blog:
REFLECTION
EXPERIENCES
Working on the Immersive Visual Effect was an eye-opening experience, especially since it was my first time exploring both projection mapping and AR. From building the physical model using recycled materials to designing animated visuals, mapping them onto real surfaces, and adding an interactive AR element, the process was both challenging and rewarding. I wasn’t just learning new tools, I was learning how to think differently about space, interaction, and storytelling.
At the beginning, I felt overwhelmed by the number of components involved from building the model, designing animations, calibrating the projector, integrating AR, and finally compiling the documentation. Since projection mapping and AR were completely new to me, I struggled with the technical aspects, especially aligning visuals with the model and understanding how AR responds to physical space. However, through continuous experimentation, trial and error, and the support of my teammate, Sue Zhiun, I gradually began to feel more confident navigating both platforms.
OBSERVATIONS
This project taught me that projection mapping is not just about projecting visuals, but about designing with physical space in mind. Every surface, angle, and texture of the recycled model influenced how the visuals would appear, and small changes in projector placement had a huge impact. At the same time, AR added a new layer of interaction, letting the audience engage directly with the experience using their phones.
One of the biggest lessons was learning how to balance digital elements with physical context. While projection mapping made our recycled model come alive with light and animation, AR gave the audience control which allows them to tap and interact. It made me realize how the combination of both can create a richer, more immersive storytelling experience.
Teamwork was also an essential part of the process. Whether it was co-refining animations, readjusting the projector each time we borrowed it, or testing AR on different devices, every step required constant communication and collaboration. It taught me the importance of patience, flexibility, and clear planning in interactive design projects.
FINDINGS
One of the most surprising discoveries was how powerful projection mapping and AR can be even on a small scale. Despite working with limited equipment and simple materials, we were still able to create something visually compelling and interactive. The combination of mapping and AR allowed us to engage viewers not only visually, but physically and emotionally.
This project also deepened my interest in interactive media and environmental storytelling. Building the model from recycled materials gave the project a deeper layer of meaning, and it made me think about how technology and sustainability can coexist in creative ways. I learned that even with basic tools, creative vision, thoughtful planning, and storytelling can make a strong impact.
Overall, this experience has inspired me to continue exploring projection and AR in future projects. It’s shown me that immersive media isn’t just about the latest tech but it’s about how we use it to connect people to ideas, spaces, and stories in new and meaningful ways.

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