Art Direction / Final Compilation & Reflection

24.09.2025 - 24.07.2025 (Week 01 -Week 14)
Ng Kar Yee / 0367743
Bachelor of Design (Honours) in Creative Media
Art Direction / Final Compilation & Reflection


SUBMISSION

EXERCISE⇒ ANALYZING ART DIRECTION PRACTICES IN CREATIVE COMPANY

24.09.2025 - 28.10.2025 (WEEK 01 - WEEK 06)

Link to EXERCISE blog: 

https://0367743.blogspot.com/2025/10/art-direction-exercise.html

FINAL WRITTEN REPORT


FINAL WEEKLY PROJECT MANAGEMENT REPORT

GANTT CHART

FINAL PRESENTATION DECK

Bike Bear Art Director Report by Winnie Ho

LINK TO GOOGLE DRIVE SUBMISSION (DOC / PDF)

PROJECT 1⇒ ART DIRECTION IDEATION

07.10.2025 - 18.11.2025 (WEEK 03 - WEEK 09)

Link to PROJECT 1's blog: 

https://0367743.blogspot.com/2025/10/art-direction-project-1.html

FINAL WRITTEN REPORT

FINAL WEEKLY PROJECT MANAGEMENT REPORT

FINAL PRESENTATION DECK

Art Direction by Rainn

LINK TO GOOGLE DRIVE SUBMISSION (DOC / PDF)

PROJECT 2⇒ PROJECT MANAGEMENT REPORT

25.11.2025 - 30.12.2025 (WEEK 10 - WEEK 14)

Link to PROJECT 2's blog: 

GANTT CHART PDF VERSION

PROJECT MANAGEMENT PDF VERSION

LINK TO GOOGLE DRIVE SUBMISSION (DOC / PDF)

PROJECT 3⇒ ART DIRECTION GUIDE SERIES

25.11.2025 - 30.12.2025 (WEEK 10 - WEEK 14)

Link to PROJECT 3's blog: 

FINAL CARD GAME SET

FINAL ART GUIDE

FINAL FLIPBOOK ART GUIDE

Flipbook Art Guide Link

https://online.fliphtml5.com/Rainn00/FINALFINAL-Art-Guide-Booklet/


REFLECTION

EXPERIENCES

Throughout the EMO:TION project, I experienced the full progression of a design workflow, from early brainstorming and research to structured planning, production, and refinement. Working collaboratively allowed me to understand how ideas evolve through research, SDG alignment, concept development, and visual exploration. Contributing to branding, the card game, packaging, and website exposed me to managing multiple outputs simultaneously, while ensuring consistency across different platforms.

As the project progressed, the workload increased significantly, requiring careful time management and prioritisation. Developing proposals, presentations, prototypes, and documentation alongside physical testing of the lo-fi card game was demanding but valuable. I also gained hands-on experience in areas that were new to me, particularly packaging design and print preparation, which involved learning about dielines, trim and bleed settings, and CMYK colour conversion. These experiences challenged me to adapt quickly and work more strategically under time constraints.

OBSERVATIONS

During the project, I observed how essential structure and communication are in a team-based design process. Clear role allocation, shared timelines, and weekly progress tracking helped maintain alignment, especially when deadlines from other modules overlapped. I also observed that design decisions are rarely linear; feedback from lecturers and team discussions often required revisiting and refining ideas multiple times, particularly during the card game packaging stage.

Another key observation was the importance of balancing creativity with practical constraints. While visual exploration was essential, production limitations such as printing requirements and usability considerations played a significant role in shaping the final outcomes. Physical testing of the card game revealed issues that were not obvious during digital design, reinforcing the value of iteration, testing, and real user interaction in the design process.

FINDINGS

One of the main findings from this project was that effective design relies as much on planning and organisation as it does on creativity. Structured project management, including timelines, milestones, and documentation, supported smoother workflows and helped the team stay focused despite tight schedules. I learned that project management does not limit creativity, but instead provides a framework that allows ideas to be developed more efficiently and realistically.

This project also strengthened my understanding of cohesive art direction across multiple outputs. Focusing on the card game and its packaging highlighted the importance of clarity, usability, and attention to detail, while also improving my confidence in handling production-ready designs. Overall, the experience enhanced my skills in planning, collaboration, and iterative design, and it reinforced the value of reflective practice lessons that will inform how I approach future design and project management work.

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